Professional gaming audio / game audio production from Basel

Making play worlds audible

Game audio creates acoustic orientation, reinforces interactions and contributes to the perception of the virtual environment.

1920x1280 Oslo Studios Game Audio Production Dolby Atmos Studio

For game studios, developers and publishers

Development of audio elements for games and interactive applications

Game audio or gaming audio is the sound design of games in which music, sounds and speech are used interactively. Studios, developers and publishers use this format to create comprehensible game worlds and acoustically support actions.

Good game audio has a clear functional structure, a coherent soundscape and a mix that is geared towards gameplay and interaction. Sound, timing and dynamics must be coordinated in such a way that orientation, atmosphere and game flow are reliably maintained.

OSLO STUDIOS produces game audio with a structured process for sound design, voice recording, mixing and implementation preparation. All steps are carried out in our own studio and are closely coordinated with the technical requirements of engines and platforms.

Typical components are sound design, Foley, music production, voice recording, creation of audio assets, mixing, loudness control and preparation for middleware such as Wwise or FMOD.

1920x1280   Oslo Studios Dolby Atmos Cinema Studio Janik Pokorny Format 1

Benefits at a glance

Game audio creates interactive sound for gaming experiences.

Professionally designed game audio creates an interactive soundscape. Movements, actions and rooms sound comprehensible and increase immersion.

Schedule an initial consultation

Where game audio works

Game audio supports orientation, interaction and atmosphere in the game and makes complex worlds tangible.

Typical applications:

Your advantages with
OSLO STUDIOS

With OSLO STUDIOS, you benefit from a structured process that reliably plans and controls every game audio production. Sound design, dialogues and implementation formats are created in controlled quality, tailored to the game mechanics, platform and the desired immersive setting.

Our recording studios
for the highest standards

Our recording studios and live rooms are acoustically, technically, and spatially optimized for precise work on music, film, and speech projects, as well as immersive formats.

  • Dolby Atmos Dolby Surround Sliding 2

    Dolby Atmos Cinema Studio

    A precise control room for demanding productions. Developed for long-term work on sound, space and image. Ideal for immersive music formats and complex mixes.

    • Dolby Atmos Cinema certified
    • 36-channel speaker system
    • Reference monitoring with JBL M2
    • Avid S6 Digital Console
  • Oslo Studios Dolby Atmos Home Certified Studio Basel (6)

    Dolby Atmos (Home) Studio

    A controlled multi-channel room for music, modern media formats and Atmos mixes. Reduced, precise and designed for musical work.

    • 7.1.4 Dolby Atmos Setup
    • Genelec reference monitoring
    • Precise monitoring environment for music
    • Avid S6 Digital Console
  • Oslo Studios Basel event location (45)

    Live Room & Booths

    Rooms with variable acoustics.

    • Large recording hall with controlled reverberation (150 m²)
    • Two booths with variable acoustics (9 m² & 12 m²)
    • Latency-free routing to all control rooms
    • Acoustically optimised
  • Process
    Create game audio

    A technical workflow coordinates recording, design and integration into the system. Access is possible at any time, for the entire project or individual sub-steps.

    • Preparation

      Briefing, technical clarification and exchange of relevant information on the engine and project structure.

    • Recording and sound design

      Creation of effects, atmospheres and voices. Recording, editing and developing your own sound sources.

    • Mixture

      Fine tuning of all elements. Loudness, dynamics and frequency range are tuned to each other.

    • Export and technical processing

      Creation of files in the required formats. Planning and creation of a clear folder structure.

    • Handover

      Delivery of the final content and exchange on integration and test phase.

    Frequently asked questions

    For all other questions, you are only one click away from us.

    Ask us
    • What is gaming audio?

      Gaming audio refers to the production, design and technical preparation of sounds for digital games and interactive applications. Effects, atmospheres, voices and music are created in such a way that they react flexibly to game events. The mix remains stable regardless of whether headphones, loudspeakers or mobile devices are used.

    • What data does OSLO STUDIOS need for a game audio production?

      We need information on the engine, file formats, structure and special requirements of the project.

    • How are sound effects created for games?

      Effects are created by recording, editing or synthesizing. They are then prepared for triggers.

    • Can game audio also be produced in Dolby Atmos?

      Yes, content can be created spatially if the project supports this.

    • How does the handover to the development team take place?

      The data is supplied in a clear structure. Formats and names are based on the agreed setup.

    Your project with OSLO STUDIOS

    Are you planning a new game audio project or would you like to expand existing content?

    Talk to our production team directly. We can advise you on the concept, process and implementation.

    Contact Form
    Mitarbeiterfoto Joel Hostettler 4
    Your contact person Joel Hostettler