Certified Dolby Atmos Cinema (Film & Games) production from Basel

Sound in space

Dolby Atmos Cinema precisely reproduces acoustic elements in the room and creates a clear orientation for complex movie and game worlds.

1920x1280 Oslo Studios Dolby Atmos Cinema Studio Janik Pokorny Format 2

For film productions, game studios and post-production

Spatial audio realization to support the plot and image guidance

Dolby Atmos Cinema for film and games is an immersive audio format that places sound elements three-dimensionally in space. Film productions, game studios and post-production companies use it to depict scenes spatially and make content more precisely perceptible.

Good Dolby Atmos Cinema mixes have a clear spatial structure, precise positioning and a mix that supports the action and image. Loudness, balance and movements in the room must be coordinated in such a way that dialog, music and effects remain comprehensible and support the action.

OSLO STUDIOS produces Dolby Atmos Cinema content with a structured process for preparation, object-based mixing and technical control. All steps are carried out in our own Dolby Atmos certified studio and are closely aligned with the requirements of cinema, streaming and gaming.

Typical components include stem preparation, spatial positioning of sound elements, mixing in various Atmos formats, loudness adjustment and playout for film, trailers, games or digital platforms.

1920x1280   Oslo Studios Dolby Atmos Cinema Studio Janik Pokorny Format 1

Benefits at a glance

Dolby Atmos Cinema creates three-dimensional sound for movies and games

Professional Atmos Mix makes worlds spatially tangible. Sounds move in space and enhance the effect and immersion.

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Where Dolby Atmos Cinema is used

Dolby Atmos Cinema arranges sound spatially in the three-dimensional field and supports film and games with immersion and orientation.

Typical applications:

Your advantages with
OSLO STUDIOS

Reliable results

With OSLO STUDIOS, you benefit from a structured process that reliably plans and manages every Dolby Atmos Cinema production for film and games. The mix is created in controlled quality, tailored to spatial imaging, scene direction and the technical specifications for cinema and immersive formats.

Our recording studios
for the highest standards

Our recording studios and live rooms are acoustically, technically, and spatially optimized for precise work on music, film, and speech projects, as well as immersive formats.

  • Dolby Atmos Dolby Surround Sliding 2

    Dolby Atmos Cinema Studio

    A precise control room for demanding productions. Developed for long-term work on sound, space and image. Ideal for immersive music formats and complex mixes.

    • Dolby Atmos Cinema certified
    • 36-channel speaker system
    • Reference monitoring with JBL M2
    • Avid S6 Digital Console
  • Oslo Studios Dolby Atmos Home Certified Studio Basel (6)

    Dolby Atmos (Home) Studio

    A controlled multi-channel room for music, modern media formats and Atmos mixes. Reduced, precise and designed for musical work.

    • 7.1.4 Dolby Atmos Setup
    • Genelec reference monitoring
    • Precise monitoring environment for music
    • Avid S6 Digital Console
  • Oslo Studios Basel event location (45)

    Live Room & Booths

    Rooms with variable acoustics.

    • Large recording hall with controlled reverberation (150 m²)
    • Two booths with variable acoustics (9 m² & 12 m²)
    • Latency-free routing to all control rooms
    • Acoustically optimised
  • Process
    Dolby Atmos Cinema

    A specialized process structures mixing, control and standard-compliant playout. Entry is possible at any time, for the entire project or individual sub-steps.

    • Preparation & target definition

      Analysis of image composition, dramaturgy, technical specifications and output formats.

    • Dialog editing & sound design

      Editing dialog, designing effects, atmospheres and movements.

    • Foley & supplements

      Recording and integration of Foley, additional noises and tonal details.

    • Mix & Review

      Cinema mix in Dolby Atmos, subsequent coordination with director and production.

    • Mastering & playout

      Final master files for cinema, streaming, games and archive formats.

    Frequently asked questions

    For all other questions, you are only one click away from us.

    Ask us
    • What is Dolby Atmos Cinema?

      Dolby Atmos Cinema is an object-based audio format for film and game productions. Individual sound elements are defined as objects and reproduced independently of fixed channels. This creates a spatial sound field with clear localization and natural movement. The mix remains flexible for cinema, home theater, games and streaming platforms.

    • How does Dolby Atmos Cinema differ from Dolby Atmos Music?

      Atmos Cinema uses object-based mixing for film and games. The focus is on dramaturgy, dialog intelligibility and motion control.

    • What requirements does a production need for an Atmos cinema mix?

      Picture version, original sound, sound design elements and clear specifications for output formats are required. Missing elements can be added in the studio.

    • Can an existing mix be subsequently converted to Dolby Atmos?

      Yes, the prerequisite is access to separate stem tracks for dialog, music and effects.

    • What output formats do I get after mixing?

      Cinema packages, binaural versions, streaming formats and game-specific exports are available.

    Your project with OSLO STUDIOS

    Are you planning a film production, a game or would you like to expand an existing mix?

    Talk to our team directly. We can advise you on the concept, process and implementation.

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    Mitarbeiterfoto Joel Hostettler 4
    Your contact person Joel Hostettler